by Gabriella Feb 11,2025
Wuthering Waves的元素系统已在2.0版中显着发展。 最初,元素提供了角色爱好者和敌人的抵抗力,缺乏深厚的团队协同作用。 2.0版引入了元素效果,可以超越被动buff。
元素状态效应和减益:
尽管以前存在某些元素效应(例如,Glacio的冻结),但版本2.0扩展了此系统。 现在,每个元素都具有唯一的状态效应,通常会产生损害(点)效应。 躲避去除这些堆栈。 这是一个故障:
Elemental Effect | Effect Description |
---|---|
Havoc Bane | Stacks periodically, up to 2. At 2 stacks, deals Havoc DMG and reapplies to nearby characters. |
Glacio Chafe | Reduces movement speed per stack, freezing at 10 stacks. Players can "Struggle" to shorten the frozen duration. |
Spectro Frazzle | Stacks decrease to deal Spectro DMG over time. More stacks = more damage. |
Fusion Burst | Stacks up to 10, exploding at max stacks for significant Fusion DMG. |
Aero Erosion | Deals Aero DMG periodically; stacks don't deplete to deal damage. More stacks = more damage. |
Electro Flare | Reduces ATK based on stacks (1-4: -5%, 5-9: -7% + Magnetized effect, 10: -10%). |
谐振器,回声和回声集:
当前,元素效应的利用受到限制。 只有几个谐振器,回声和回声集与它们交互:
谐振器:
回声和回声集:
虽然当前的实现是利基市场,但元素效应的引入表明,未来可能在Wuthering Wave的游戏玩法中向更积极的利用进行转变。