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Schedule I Patch 5 Brings Steam Viral Hit Up to Version 0.3.3f14, First Content Update Due This Weekend

by Nora Apr 10,2025

Schedule I, the drug dealer simulation game, continues to captivate players with its post-launch updates following its viral success on Steam. The latest update, Patch 5, elevates the game to version 0.3.3f14, bringing significant improvements and setting the stage for the much-anticipated first content update scheduled for this weekend.

Currently, Schedule I holds the top spot as the best-selling game on Steam, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its popularity surged across social media, Twitch, and YouTube, drawing in players eager to navigate the gritty streets of Hyland Point. In the game, you start as a small-time dealer and work your way up to becoming a kingpin, managing the production and distribution of various drugs, expanding your empire through properties, businesses, and hiring employees.

Developed and published by the Australian indie developer Tyler, known as TVGS, the game's explosive launch has been described as "amazing but pretty overwhelming." Tyler expressed his surprise and gratitude on Reddit, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 addresses several critical issues, including employee bugs, multiplayer bugs, and casino bugs. Tyler has also introduced pathfinding validity checks to reduce the likelihood of crashes, a problem that was particularly prevalent on certain chipsets.

Schedule I Update 5 version 0.3.3f14 patch notes:

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Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler has promised sneak peeks of the upcoming first content update, adding to the excitement among the game's community.

For those looking to dive deeper into the game, check out IGN's comprehensive Schedule I guide. It covers everything from mixing recipes and creating new blends to maximize profit, accessing console commands, and the fastest way to start multiplayer co-op to conquer Hyland Point with friends.