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Life By You Screenshots Shared by Former Devs Provide Glimpse of What Could've Been

by Benjamin Jan 26,2025

Life By You Screenshots Shared by Former Devs Provide Glimpse of What Could've BeenRecently surfaced screenshots, shared by former developers of Paradox Interactive's cancelled life simulator, Life by You, offer a poignant glimpse into the game's potential. The images, compiled on X (formerly Twitter) by @SimMattically, highlight the significant progress made before the project's abrupt termination.

Life by You Cancellation: A Second Look at What Could Have Been

Fan Appreciation for Visual and Character Model Enhancements

The screenshots, sourced from the portfolios of former artists Richard Kho, Eric Maki, and Chris Lewis (who also detailed animation, scripting, lighting, modding tools, shaders, and VFX on his GitHub), showcase considerable improvements. While not drastically different from the final gameplay trailer, fans have expressed their disappointment and highlighted noticeable enhancements. One fan commented, expressing widespread sentiment: "We were all superexcited and impatient; and then we all ended up extremely disappointed… :( Could have been a great game!"

The images reveal refined character customization with improved sliders and presets, and more detailed, atmospheric world environments. Clothing options showcased in the screenshots suggest a variety of styles suitable for different weather conditions and seasons.

Life By You Screenshots Shared by Former Devs Provide Glimpse of What Could've BeenParadox Interactive's Deputy CEO, Mattias Lilja, explained the cancellation, stating that the game was "lacking in some key areas" and that the path to a satisfactory release was deemed "far too long and uncertain." CEO Fredrik Wester echoed this sentiment, emphasizing the team's hard work but acknowledging the decision to halt development when a satisfactory release seemed unattainable.

The cancellation of Life by You, intended as a PC competitor to EA's The Sims, surprised many. The subsequent closure of Paradox Tectonic, the studio behind the game, further underscored the impact of this decision.

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