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Dragon Ball Project Multi Unveiled, Launching 2025

by Alexander Jan 03,2025

Dragon Ball Project: Multi Release Date Set for 2025Bandai Namco's highly anticipated Dragon Ball MOBA, Dragon Ball Project: Multi, has revealed a 2025 release window following a successful beta test. Discover more about this exciting announcement below.

Dragon Ball Project: Multi - A 2025 MOBA Showdown

Beta Test Concludes, 2025 Launch Confirmed

The developers of Dragon Ball Project: Multi, a team-based 4v4 MOBA based on the beloved Dragon Ball universe, have announced a 2025 release date via their official Twitter (X) account. While a precise launch date remains unconfirmed, players can anticipate its arrival on Steam and mobile platforms. The recent regional beta test concluded, with the developers expressing their appreciation for player feedback. This valuable input will be instrumental in refining the game experience.

Dragon Ball Project: Multi Release Date Set for 2025Developed by Ganbarion (renowned for their One Piece game adaptations), Dragon Ball Project: Multi offers strategic 4v4 battles featuring iconic characters like Goku, Vegeta, Gohan, Piccolo, Frieza, and many more. Character strength increases throughout each match, allowing for powerful late-game dominance against both players and bosses. Extensive customization options, including skins, unique entrance animations, and finishing moves, await players.

The MOBA Genre Enters the Dragon Ball Universe

This MOBA entry marks a significant departure for the Dragon Ball franchise, traditionally associated with fighting games (like the upcoming DRAGON BALL: Sparking! ZERO from Spike Chunsoft). Early player reactions to the beta test have been largely positive, although some concerns have surfaced.

Dragon Ball Project: Multi Release Date Set for 2025One Reddit user described the game as "incredibly simple (and short)," comparing it to Pokémon Unite, while praising its "decent fun" gameplay. However, another player criticized the in-game currency system, suggesting that the requirement of a certain "store level" (achieved through in-app purchases) creates an overly grindy experience designed to incentivize spending. Despite these mixed opinions, other players have expressed outright enjoyment of the game.

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