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19 Best Weapons In Divinity Original Sin 2

by Alexander Mar 06,2025

Divinity: Original Sin 2's Top 19 Most Powerful Weapons

Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skill choices, and overall strategy. However, some weapons stand out due to unique abilities, stat boosts, or exceptional damage output. This updated list (January 13, 2025) highlights some of the game's most potent armaments, including those acquired through diplomacy, challenging endgame battles, and shrewd NPC merchant interactions. While Larian Studios' next game is a new IP, the enduring appeal of Divinity: Original Sin 2 ensures players continue seeking its best weapons.

  1. Fang of the Winter Dragon: (Act 1)

  • Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist.
  • Effects: 5% Chilled (1 turn), 25% Cleave.
  • Acquisition: Defeat Slane the Chained Winter Dragon near Fort Joy.

A solid early-game option with valuable perks and the ever-useful Chilled effect.

  1. Morning's Light: (Act 1/2)

  • Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman.
  • Effects: Marked (2 turns).
  • Acquisition: From Corbin Day (kill or free him).

A decent bow, particularly considering its early acquisition.

  1. Eternal Stormblade: (Act 3)

  • Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative.
  • Effects: 20% Stunned (2 turns), 10% Shocked (1 turn).
  • Acquisition: Murky Cave, Act 3 (requires defeating four guardians).

A respectable Act 3 weapon, though likely surpassed by later finds.

  1. Lohar's Two-Handed Source Hammer: (Mid-game)

  • Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed.
  • Effects: 15% Knocked Down (2 turns).
  • Skills: Onslaught, All In.
  • Acquisition: Reward for completing the "Shadow Over Driftwood" quest.

Strong mid-game hammer, ideal for brawler builds. High critical hit rate provides powerful damage bursts.

  1. Hanal Lechet: (Act 2)

  • Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist.
  • Effects: 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage.
  • Skills: All In.
  • Acquisition: Locked chest in an overturned carriage on Reaper's Coast.

Excellent crowd control with Freeze and Chill effects, despite moderate damage.

  1. The Illuminator: (Mid-game)

  • Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic.
  • Effects: 50% Necrofire (1 turn), 10% Burning (1 turn).
  • Acquisition: Dropped by Scapor during the "Burning Pigs" quest.

Inflicts both fire and physical damage, boosted by critical hit chance and Necrofire.

  1. Dumora Lam: (Late-game)

  • Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, +159% Damage, 1 Rune Slot.
  • Effects: Creates poison puddle, Siphon Poison.
  • Acquisition: Runed chest in Dramahlihk's home plane (requires Lohse and a living Malady).

Powerful wand with poison manipulation abilities, beneficial for undead-focused builds.

  1. Deiseis Riveil: (Late-game)

  • Stats: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged.
  • Effects: 25% Bleeding (2 turns), 25% Cleave.
  • Skills: Glitter Dust.
  • Acquisition: Purchased from Trader Non near the Cathedral.

High base damage, amplified by critical hits and Bleeding. Glitter Dust counters invisibility.

  1. Executor Ninyan's Axe: (Late-game)

  • Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare.
  • Effects: 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
  • Acquisition: Dropped by Executor Ninyan (must kill her, not spare her).

Excellent for tank builds, offering high critical damage and crowd control effects.

  1. Chamore Doran: (Late-game)

  • Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge.
  • Effects: 20% Sleep (1 turn), Sleep Immunity.
  • Acquisition: Purchased from Trader Ovis in Driftwood.

Unique sleep effect makes it highly valuable. Boosts spellcaster builds.

  1. Harrowblade: (Late-game)

  • Stats: 160% Crit Damage, +3 Strength, +14% Life Steal.
  • Effects: 20% Suffocating (1 turn), 20% Burning (1 turn).
  • Acquisition: Purchased from Quartermistress Anna in the Blackpits.

Ideal for life steal builds, providing significant damage and sustain.

  1. Loic's Discipline: (Late-game)

  • Stats: 160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic.
  • Effects: Summons Cursed Fire when targeting terrain.
  • Acquisition: Dropped by Loic the Immaculate.

Powerful wand for spellcasters, boosting Intelligence and Pyrokinetic abilities. Cursed Fire provides persistent area damage.

  1. Voor D'Aravel: (Late-game)

  • Stats: 9 Poison, +3 Strength, +2 Constitution, +2 Warfare.
  • Effects: 25% Taunt (2 turns).
  • Skills: Guardian Angel.
  • Acquisition: Ornate chest in the Lizard Consulate's Garden, Arx.

Exceptional tank weapon with Guardian Angel, redirecting damage to the wielder.

  1. The Reckoning: (Late-game)

  • Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
  • Acquisition: Dropped by The Hammer.

High critical damage output, suitable for strength and battlemage builds.

  1. Vord Emver: (Late-game)

  • Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement.
  • Effects: 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy.
  • Skills: Cryotherapy.
  • Acquisition: Dropped by Karon's minion during the "Past Mistakes" quest.

Powerful ranged weapon with Freeze, Life Steal, and Cryotherapy for cryo specialists.

  1. Lucian's Divine Staff: (Late-game)

  • Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative.
  • Skills: Healing Ritual, Staff of Magus.
  • Acquisition: Stolen from a chest in the Arx Cathedral.

Combines healing and offensive magic, boosting spellcaster stats significantly.

  1. Domoh Dumora: (Late-game)

  • Effects: Burning, Bleeding (3 turns), Terrified (1 turn).
  • Skills: Backstabbing.
  • Acquisition: Found under a pet basket outside Arhu's Chambers, Arx.

Exceptional dagger inflicting Burning, Bleeding, and Terror, ideal for backstabbing.

  1. Swornbreaker: (Late-game)

  • Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage.
  • Skills: Swornbreaker.
  • Acquisition: Found in Linder Kemm's Vault or crafted on Nameless Isle.

Incredibly powerful, but unrepairable. The Swornbreaker skill allows pact breaking without penalty.

  1. Falone Scythe: (Late-game)

  • Stats: +3 Strength, +1 Two-Handed, 20% Crit Rate, 260% Damage.
  • Effects: 25% Decay (2 turns).
  • Skills: Living on the Edge, All In.
  • Acquisition: Stolen from a statue in the Arx Cathedral.

The most powerful weapon, boasting exceptional damage, critical hit potential, and the game-changing "Living on the Edge" skill granting temporary death immunity.

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