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Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

by Evelyn Feb 20,2025

Attack on Titan Revolution Update 3: Quality-of-Life Improvements and Bug Fixes

Roblox's Attack on Titan Revolution receives a significant update (version 3.0), focusing on enhancing gameplay experience through numerous quality-of-life improvements, balance adjustments, and bug fixes. While lacking a single, groundbreaking feature, the cumulative effect promises smoother gameplay and improved visuals.

Attack on Titan Revolution Update 3: A Foundation for Future Enhancements.

Key improvements include a new Winter Tokens event, additional auras for the Armored Titan raid, and the integration of Roblox chat into the main 2D lobby. The update addresses several long-standing issues, such as erratic Titan behavior (including the infamous T-posing bug), skill glitches affecting Charge and Founder's Will, and various Thunderspear adjustments.

This update, arriving shortly after the substantial 2.5 update (which introduced the Armored Titan Raid and Thunderspears), prioritizes stability and refinement over the addition of major new content. Future updates will continue to expand the game's features.

For players seeking to maximize their in-game experience, a comprehensive list of active codes is available here. Detailed patch notes are provided below:

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life (QoL) Improvements:

  • Roblox chat enabled in the main 2D lobby.
  • Added impact frames and sound effects to the "Founder's Vengeance" skill.
  • Two new auras added to the Armored Titan raid ("Abyss" - Epic / "Digital Fracture" - Legendary).
  • New refill icon implemented.
  • Optimized streaming properties for improved performance on lower-end devices.
  • Map lighting changed from "Future" to "ShadowMap" for better performance on lower-end devices.
  • "Gameplay Paused" notification disabled.
  • "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) can now be sold for gems.
  • Grammar corrections in the streak message.

Revamped Cutscene Handler:

  • General cutscene fixes; all starting cutscenes are now synchronized.
  • Cutscenes automatically skipped if loaded after another player has already loaded them.
  • Skip button added.

Thunderspear Questline Framework Changes:

  • Fixed boxes not disappearing after shifting/ejecting.
  • Fixed continuously recurring supply objective after completion.
  • Retrieving a box now only grants +1 quest progress (instead of affecting all players).
  • Boxes in the supply mission now spawn in random locations.
  • Questline no longer initiates in missions unless the player is Prestige 1 or higher.
  • Fixed missing cart on the convoy horse in the outskirts spears quest.

Balance Adjustments:

  • Boss Titan raid damage buffed by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" Titan variation now only spawns in Hard+ difficulty.
  • "Ragers" Titan variation now only spawns in Severe+ difficulty.
  • "Leaders" Titan variation now only spawns in Aberrant difficulty.
  • "Emperor's Key" cost reduced from 3,499 Gems to 2,999 Gems.
  • Increased Battlepass XP gain upon mission completion.

Mission Changes:

  • Increased base chance of receiving a perk on Titan kill in each difficulty (now also affected by luck multiplier).
  • Adjusted perk rarity chances in each difficulty.
  • Changed difficulty drop chances (scrolls/serum).
  • Revamped luck multiplier formula (uses cumulative frequency).
  • Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).

Raid Changes:

  • Changed item chances in each difficulty.
  • Fixed "Armored Serum" bypassing the maximum serum cap.
  • Revamped luck multiplier formula (uses cumulative frequency).

Thunderspear Changes:

  • Increased M1 falloff damage.
  • Nerfed detonation range by 5.0%.
  • Nerfed self-damage explosion radius range.
  • Nerfed refill count by 1 in missions and 3 in raids.

Family Buffs:

  • Reiss Family: "Command" skill now affected by "Tactician" memory and "Font of Inspiration" perk.
  • Fritz Family:
    • "Founder's Will" duration increased (10s > 20s - shifter form, 15s > 20s).
    • "Founder's Will" now affected by "Tactician" memory.
    • "Founder's Will" now buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
    • "Founder's Will" cooldown increased (45s > 90s).
    • "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
    • "Founder's Vengeance" now provides 13s of I-Frames after the revive animation.
    • Reverted "Furyforge" memory nerf (0.3% > 0.4% DMG per 1.0% health lost).
    • "Maximum Firepower" perk buffed (All TS Stats increase by 5.0% > 7.5%).
    • "Everlasting Flame" perk changed (no longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
    • Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 spear per kill).

Armored Titan Shifter (VEVO) Changes:

  • Courage: Shield gain removed upon expiry (instead of gradual loss).
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 > 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper Area of Effect (AoE) implemented.
  • Passive: Reworked similar to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on/off when re-using the skill; Cooldown (99 > 25).
  • Titan Toss: Miss Cooldown (6.5 > 4), Stage 2 Cooldown (2 > 1).

Bug Fixes:

  • Fixed Titans T-posing after hitting buildings.
  • Fixed shifting damage conversion issues with spears equipped.
  • Fixed Thunderspears getting stuck on invisible hitboxes.
  • Fixed Thunderspears failing to kill Titans if the player dies.
  • Fixed Thunderspears sometimes missing Colossal Titans.
  • Dying to one's own Thunderspear while grabbed now causes the Titan to release.
  • Fixed "Founder's Will" breaking hooks/gas if used before proper loading.
  • Fixed "Flame Rhapsody" perk not applying maximum crit chance.
  • Fixed uninteractable chest/reward screen after shifting/ejecting.
  • Fixed Female Titan's roar effect being permanently visible during shifting/ejecting in the Guard mission.
  • Fixed ability to fling Escort mission objectives by standing in front of the horse(s).
  • Fixed missing blades/spears buttons in the equipment screen on mobile devices.
  • Fixed Titans not attacking players standing directly beneath them.
  • Fixed hook assist sometimes breaking.
  • Fixed double boost on mobile during refills.
  • Fixed Shifter skills not hitting Titan napes properly.
  • Fixed being flung when picking up a Titan.
  • Fixed broken follow rewards UI.
  • Fixed Gems not stacking properly with "Gem Fiend" memory and Fritz family.
  • Fixed getting stuck in the air after using Thunderspear cutscene skills/"Chaos" skill.
  • Fixed visual representation of "Black Flash" perk from raid chests.
  • Fixed inability to use Thunderspear skills if a spear is fired before a cutscene.
  • Fixed hit inconsistencies with ODM/Shifter M1s based on hit speed.
  • Fixed "Charge" skill flinging the Armored Titan raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst Titans with the "Toss" skill.
  • Fixed clothing collision issues with avatars.
  • Fixed "Peerless Commander" perk.
  • Fixed losing streaks if the warning was on screen, the player shifted, and then disconnected/left.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to ensure their escape. Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats are destroyed. The Armored Titan boss has armor penetrable to deal damage before Phase 2. Armor has 20.0% base DMG RESISTANCE, increasing to 50.0% based on remaining armor. A soft cap prevents the Armored Titan from falling below 75.0% HEALTH.
    • Phase 2: The Armored Titan shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a higher damage multiplier in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the Armored Titan while fighting waves of Titans.
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