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Cyberpunk 2077 Unveils Immersive Crowd System and Dismisses Third-Person Perspective

by Lucas Feb 23,2025

CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as indicated by recent job postings revealing intriguing game details. A key revelation? The sequel will remain a first-person experience, foregoing a third-person perspective, potentially disappointing fans hoping for a different view of their character.

Cyberpunk 2077Image: steamcommunity.com

A Senior Gameplay Animator position requires expertise in detailed first-person animations, especially weapon interactions and core gameplay mechanics. The absence of any mention of third-person animation strongly suggests the studio's commitment to the first-person viewpoint.

An Encounter Designer role emphasizes a groundbreaking "most realistic crowd system ever seen in games." This dynamic system will react to player actions, creating immersive environments with natural NPC interactions. The position involves collaborating on complex scenarios with multiple solutions, using NPC behaviors, interactive elements, loot placement, and environmental storytelling.

Furthermore, job postings hint at the exploration of multiplayer features for the sequel, though development remains in its early phases.

Cyberpunk 2, codenamed Project Orion, leverages Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer from CD Projekt RED disclosed their personal involvement in voicing intimate scenes in Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans have spotted a character seemingly inspired by Johnny Silverhand.

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